Retrospective
What Went Well:
My concept to include features for Upload, Edit, and Save cocktail recipes was well received in user feedback.
To ensure users could find exactly what they were looking for quickly, I implemented some key features. I used design consistency by selecting icons familiar to users. In addition, I used standard gestures, and kept the design and navigation very minimal and consistent, while integrating a strong organizational system with diverse categories into the Home and Saved Recipes screen, as well as into the Search screen’s Filter feature.
During the prototype phase, users found the app to be easy to navigate and accomplish their tasks, so the UI Design was successfully intuitive for both iOS and Android users. Users also really liked the color palette and font selection as well.
Overall, my process for UX and UI Design has gotten quicker, and I’m able to think and design intuitively for the user’s needs.
What Can Be Improved:
As an iOS user, designing for Android was a learning curve to adjust my design to Material Design guidelines and components. I became more familiar with Material Design, and am now confident designing for Android users.
I wanted to try using XD for the prototype, which was a bit of a learning curve after I had used InVision previously. I’m glad I took the time to learn prototyping in XD, so I can streamline my process to one app in the future.
While users liked how easy it was for them to navigate to what they needed, they still wanted some extra features and a more interesting design, so I incorporated these into the design. I’ll be leaning heavily onto user testing and feedback for my future designs.